If you want to get beta version until official release please, send me PM with your purchase invoice numer. Now use your sprite like that: var icono new ('myanimation0. If you have some proposition to implement in this editor, I'll be glad to hear them. Next, go to your texturePacker, clean your project, import everything and publish. Here is screenshot of completed first part ( Editor window to view project imported atlases.) This is a video with a transparent background and when produced it ends with a big black square, instead. * Animation settings like (Loop, PlayOnStart, ect.) How can I get the video to end on the last frame of the video and not on a black screen I have trimmed the ending and used the Extend frame option and nothing seems to work. * Drag and drop texture from atlas to animation * Editor window to view Texture Packer sprite animations on stage. * Editor window to view project imported atlases. So next step will be crate Sprite Animation Editor. It's literally few clicks.īut the animation part of extension is steel has no custom editor. I just want to share few thoughts about upcoming update.Īfter last update with contains TPHelper and TPAssetsProcessor it's really easy to assign texture from atlas to your game object. TexturePacker To Unity Tutorial Part 1 (Creating atlas and import to the engine) Works with any game engine, including: Download TexturePacker6.0. Here is few tutorial videos to get started quick TexturePacker will help you create simple sprite sheets in an easy and simple way in order to reduce memory usage and improve performance. TexturePacker Create sprite sheets and optimize your game graphics. You can find more information in this Tutorial Whole this scene with almost 100 objects and 50 animations has only 1 Draw Call. In this case, the number 03 is considered as the frame index of this. * can be used with any GUI system for UnityĪuto generated UV's for meshes + on mesh animation Whenever TexturePacker builds a new texture atlas, it always scans the end of each. * Play any number of animations in a single draw call. * Supporting Texture Packer rotation, trim, crop * Asset Processor for auto atlases detection It has solution for sprite animation and can be used with any meshes. This is package will help you to use Atlases made in Texture Packer in your game. Full Version | Free Version | Documentation
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